[Author]
Author = Casual Gamer
[Description]
Description = 001 Steal The Deal - Made By Casual Gamer
[Objectives]
Objectivescount = 19

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2604.757
Objectives[0]positionY = 3270.469
Objectives[0]positionZ = 54.94304
Objectives[0]Heading = 250
Objectives[0]model = g_m_y_lost_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Overcast
Objectives[0]SetTime = 23
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 359
Objectives[0]Weapon0 = FlareGun
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = CombatMGMk2
Objectives[0]Weapon7 = CombatMGMk2
Objectives[0]Weapon8 = CombatMGMk2
Objectives[0]Weapon9 = CombatMGMk2
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = CombatMGMk2
Objectives[0]Weapon15 = CombatMGMk2
Objectives[0]Weapon16 = CombatMGMk2
Objectives[0]Weapon17 = CombatMGMk2
Objectives[0]Weapon18 = CombatMGMk2
Objectives[0]Weapon19 = CombatMGMk2
Objectives[0]Weapon20 = CombatMGMk2
Objectives[0]Weapon21 = CombatMGMk2
Objectives[0]Weapon22 = CombatMGMk2
Objectives[0]Weapon23 = CombatMGMk2
Objectives[0]Weapon24 = CombatMGMk2
Objectives[0]Weapon25 = CombatMGMk2
Objectives[0]Weapon26 = CombatMGMk2
Objectives[0]Weapon27 = CombatMGMk2
Objectives[0]Weapon28 = CombatMGMk2
Objectives[0]Weapon29 = CombatMGMk2
Objectives[0]Weapon30 = CombatMGMk2
Objectives[0]Weapon31 = CombatMGMk2
Objectives[0]Weapon32 = CombatMGMk2
Objectives[0]Weapon33 = CombatMGMk2
Objectives[0]Weapon34 = CombatMGMk2
Objectives[0]Weapon35 = CombatMGMk2
Objectives[0]Weapon36 = CombatMGMk2
Objectives[0]Weapon37 = CombatMGMk2
Objectives[0]Weapon38 = CombatMGMk2
Objectives[0]Weapon39 = CombatMGMk2
Objectives[0]Weapon40 = CombatMGMk2
Objectives[0]Weapon41 = CombatMGMk2
Objectives[0]Weapon42 = CombatMGMk2
Objectives[0]Weapon43 = CombatMGMk2
Objectives[0]Weapon44 = CombatMGMk2
Objectives[0]Weapon45 = CombatMGMk2
Objectives[0]Weapon46 = CombatMGMk2
Objectives[0]Weapon47 = CombatMGMk2
Objectives[0]Weapon48 = CombatMGMk2
Objectives[0]Weapon49 = CombatMGMk2
Objectives[0]Weapon50 = CombatMGMk2
Objectives[0]Weapon51 = CombatMGMk2
Objectives[0]Weapon52 = CombatMGMk2
Objectives[0]Weapon53 = CombatMGMk2
Objectives[0]Weapon54 = CombatMGMk2
Objectives[0]Weapon55 = CombatMGMk2
Objectives[0]Weapon56 = CombatMGMk2
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = CombatMGMk2
Objectives[0]Weapon59 = CombatMGMk2
Objectives[0]Weapon60 = CombatMGMk2
Objectives[0]Weapon61 = CombatMGMk2
Objectives[0]Weapon62 = CombatMGMk2
Objectives[0]Weapon63 = CombatMGMk2
Objectives[0]Weapon64 = CombatMGMk2
Objectives[0]Weapon65 = CombatMGMk2
Objectives[0]Weapon66 = CombatMGMk2
Objectives[0]Weapon67 = CombatMGMk2
Objectives[0]Weapon68 = CombatMGMk2
Objectives[0]Weapon69 = CombatMGMk2
Objectives[0]Weapon70 = CombatMGMk2
Objectives[0]Weapon71 = CombatMGMk2
Objectives[0]Weapon72 = CombatMGMk2
Objectives[0]Weapon73 = CombatMGMk2
Objectives[0]Weapon74 = CombatMGMk2
Objectives[0]Weapon75 = CombatMGMk2
Objectives[0]Weapon76 = CombatMGMk2
Objectives[0]Weapon77 = CombatMGMk2
Objectives[0]Weapon78 = CombatMGMk2
Objectives[0]Weapon79 = CombatMGMk2
Objectives[0]Weapon80 = CombatMGMk2
Objectives[0]Weapon81 = CombatMGMk2
Objectives[0]Weapon82 = CombatMGMk2
Objectives[0]Weapon83 = CombatMGMk2
Objectives[0]Weapon84 = CombatMGMk2
Objectives[0]Weapon85 = CombatMGMk2
Objectives[0]Weapon86 = CombatMGMk2
Objectives[0]Weapon87 = CombatMGMk2
Objectives[0]Weapon88 = CombatMGMk2
Objectives[0]Weapon89 = CombatMGMk2
Objectives[0]Weapon90 = CombatMGMk2
Objectives[0]Weapon91 = CombatMGMk2
Objectives[0]Weapon92 = CombatMGMk2
Objectives[0]Weapon93 = CombatMGMk2
Objectives[0]Weapon94 = CombatMGMk2
Objectives[0]Weapon95 = CombatMGMk2
Objectives[0]Weapon96 = CombatMGMk2
Objectives[0]Weapon97 = CombatMGMk2
Objectives[0]Weapon98 = CombatMGMk2
Objectives[0]Weapon99 = CombatMGMk2
Objectives[0]Weapon100 = CombatMGMk2
Objectives[0]Weapon101 = CombatMGMk2
Objectives[0]Weapon102 = CombatMGMk2
Objectives[0]Weapon103 = CombatMGMk2
Objectives[0]Weapon104 = CombatMGMk2
Objectives[0]Weapon105 = CombatMGMk2
Objectives[0]Weapon106 = CombatMGMk2
Objectives[0]Weapon107 = CombatMGMk2
Objectives[0]Weapon108 = CombatMGMk2
Objectives[0]Weapon109 = CombatMGMk2
Objectives[0]Weapon110 = CombatMGMk2
Objectives[0]Weapon111 = CombatMGMk2
Objectives[0]Weapon112 = CombatMGMk2
Objectives[0]Weapon113 = CombatMGMk2
Objectives[0]Weapon114 = CombatMGMk2
Objectives[0]Weapon115 = CombatMGMk2
Objectives[0]Weapon116 = CombatMGMk2
Objectives[0]Weapon117 = CombatMGMk2
Objectives[0]Weapon118 = CombatMGMk2
Objectives[0]Weapon119 = CombatMGMk2
Objectives[0]Weapon120 = CombatMGMk2
Objectives[0]Weapon121 = CombatMGMk2
Objectives[0]Weapon122 = CombatMGMk2
Objectives[0]Weapon123 = CombatMGMk2
Objectives[0]Weapon124 = CombatMGMk2
Objectives[0]Weapon125 = CombatMGMk2
Objectives[0]Weapon126 = CombatMGMk2
Objectives[0]Weapon127 = CombatMGMk2
Objectives[0]Weapon128 = CombatMGMk2
Objectives[0]Weapon129 = CombatMGMk2
Objectives[0]Weapon130 = CombatMGMk2
Objectives[0]Weapon131 = CombatMGMk2
Objectives[0]Weapon132 = CombatMGMk2
Objectives[0]Weapon133 = CombatMGMk2
Objectives[0]Weapon134 = CombatMGMk2
Objectives[0]Weapon135 = CombatMGMk2
Objectives[0]Weapon136 = CombatMGMk2
Objectives[0]Weapon137 = CombatMGMk2
Objectives[0]Weapon138 = CombatMGMk2
Objectives[0]Weapon139 = CombatMGMk2
Objectives[0]Weapon140 = CombatMGMk2
Objectives[0]Weapon141 = CombatMGMk2
Objectives[0]Weapon142 = CombatMGMk2
Objectives[0]Weapon143 = CombatMGMk2
Objectives[0]Weapon144 = CombatMGMk2
Objectives[0]Weapon145 = CombatMGMk2
Objectives[0]Weapon146 = CombatMGMk2
Objectives[0]Weapon147 = CombatMGMk2
Objectives[0]Weapon148 = CombatMGMk2
Objectives[0]Weapon149 = CombatMGMk2
Objectives[0]Weapon150 = CombatMGMk2
Objectives[0]Weapon151 = CombatMGMk2
Objectives[0]Weapon152 = CombatMGMk2
Objectives[0]Weapon153 = CombatMGMk2
Objectives[0]Weapon154 = CombatMGMk2
Objectives[0]Weapon155 = CombatMGMk2
Objectives[0]Weapon156 = CombatMGMk2
Objectives[0]Weapon157 = CombatMGMk2
Objectives[0]Weapon158 = CombatMGMk2
Objectives[0]Weapon159 = CombatMGMk2
Objectives[0]Weapon160 = CombatMGMk2
Objectives[0]Weapon161 = CombatMGMk2
Objectives[0]Weapon162 = CombatMGMk2
Objectives[0]Weapon163 = CombatMGMk2
Objectives[0]Weapon164 = CombatMGMk2
Objectives[0]Weapon165 = CombatMGMk2
Objectives[0]Weapon166 = CombatMGMk2
Objectives[0]Weapon167 = CombatMGMk2
Objectives[0]Weapon168 = CombatMGMk2
Objectives[0]Weapon169 = CombatMGMk2
Objectives[0]Weapon170 = CombatMGMk2
Objectives[0]Weapon171 = CombatMGMk2
Objectives[0]Weapon172 = CombatMGMk2
Objectives[0]Weapon173 = CombatMGMk2
Objectives[0]Weapon174 = CombatMGMk2
Objectives[0]Weapon175 = CombatMGMk2
Objectives[0]Weapon176 = CombatMGMk2
Objectives[0]Weapon177 = CombatMGMk2
Objectives[0]Weapon178 = CombatMGMk2
Objectives[0]Weapon179 = CombatMGMk2
Objectives[0]Weapon180 = CombatMGMk2
Objectives[0]Weapon181 = CombatMGMk2
Objectives[0]Weapon182 = CombatMGMk2
Objectives[0]Weapon183 = CombatMGMk2
Objectives[0]Weapon184 = CombatMGMk2
Objectives[0]Weapon185 = CombatMGMk2
Objectives[0]Weapon186 = CombatMGMk2
Objectives[0]Weapon187 = CombatMGMk2
Objectives[0]Weapon188 = CombatMGMk2
Objectives[0]Weapon189 = CombatMGMk2
Objectives[0]Weapon190 = CombatMGMk2
Objectives[0]Weapon191 = CombatMGMk2
Objectives[0]Weapon192 = CombatMGMk2
Objectives[0]Weapon193 = CombatMGMk2
Objectives[0]Weapon194 = CombatMGMk2
Objectives[0]Weapon195 = CombatMGMk2
Objectives[0]Weapon196 = CombatMGMk2
Objectives[0]Weapon197 = CombatMGMk2
Objectives[0]Weapon198 = CombatMGMk2
Objectives[0]Weapon199 = CombatMGMk2
Objectives[0]Weapon200 = CombatMGMk2
Objectives[0]Weapon201 = CombatMGMk2
Objectives[0]Weapon202 = CombatMGMk2
Objectives[0]Weapon203 = CombatMGMk2
Objectives[0]Weapon204 = CombatMGMk2
Objectives[0]Weapon205 = CombatMGMk2
Objectives[0]Weapon206 = CombatMGMk2
Objectives[0]Weapon207 = CombatMGMk2
Objectives[0]Weapon208 = CombatMGMk2
Objectives[0]Weapon209 = CombatMGMk2
Objectives[0]Weapon210 = CombatMGMk2
Objectives[0]Weapon211 = CombatMGMk2
Objectives[0]Weapon212 = CombatMGMk2
Objectives[0]Weapon213 = CombatMGMk2
Objectives[0]Weapon214 = CombatMGMk2
Objectives[0]Weapon215 = CombatMGMk2
Objectives[0]Weapon216 = CombatMGMk2
Objectives[0]Weapon217 = CombatMGMk2
Objectives[0]Weapon218 = CombatMGMk2
Objectives[0]Weapon219 = CombatMGMk2
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = CombatMGMk2
Objectives[0]Weapon222 = CombatMGMk2
Objectives[0]Weapon223 = CombatMGMk2
Objectives[0]Weapon224 = CombatMGMk2
Objectives[0]Weapon225 = CombatMGMk2
Objectives[0]Weapon226 = CombatMGMk2
Objectives[0]Weapon227 = CombatMGMk2
Objectives[0]Weapon228 = CombatMGMk2
Objectives[0]Weapon229 = CombatMGMk2
Objectives[0]Weapon230 = CombatMGMk2
Objectives[0]Weapon231 = CombatMGMk2
Objectives[0]Weapon232 = CombatMGMk2
Objectives[0]Weapon233 = CombatMGMk2
Objectives[0]Weapon234 = CombatMGMk2
Objectives[0]Weapon235 = CombatMGMk2
Objectives[0]Weapon236 = CombatMGMk2
Objectives[0]Weapon237 = CombatMGMk2
Objectives[0]Weapon238 = CombatMGMk2
Objectives[0]Weapon239 = CombatMGMk2
Objectives[0]Weapon240 = CombatMGMk2
Objectives[0]Weapon241 = CombatMGMk2
Objectives[0]Weapon242 = CombatMGMk2
Objectives[0]Weapon243 = CombatMGMk2
Objectives[0]Weapon244 = CombatMGMk2
Objectives[0]Weapon245 = CombatMGMk2
Objectives[0]Weapon246 = CombatMGMk2
Objectives[0]Weapon247 = CombatMGMk2
Objectives[0]Weapon248 = CombatMGMk2
Objectives[0]Weapon249 = CombatMGMk2
Objectives[0]Weapon250 = CombatMGMk2
Objectives[0]Weapon251 = CombatMGMk2
Objectives[0]Weapon252 = CombatMGMk2
Objectives[0]Weapon253 = CombatMGMk2
Objectives[0]Weapon254 = CombatMGMk2
Objectives[0]Weapon255 = CombatMGMk2
Objectives[0]Weapon256 = CombatMGMk2
Objectives[0]Weapon257 = CombatMGMk2
Objectives[0]Weapon258 = CombatMGMk2
Objectives[0]Weapon259 = CombatMGMk2
Objectives[0]Weapon260 = CombatMGMk2
Objectives[0]Weapon261 = CombatMGMk2
Objectives[0]Weapon262 = CombatMGMk2
Objectives[0]Weapon263 = CombatMGMk2
Objectives[0]Weapon264 = CombatMGMk2
Objectives[0]Weapon265 = CombatMGMk2
Objectives[0]Weapon266 = CombatMGMk2
Objectives[0]Weapon267 = CombatMGMk2
Objectives[0]Weapon268 = CombatMGMk2
Objectives[0]Weapon269 = CombatMGMk2
Objectives[0]Weapon270 = CombatMGMk2
Objectives[0]Weapon271 = CombatMGMk2
Objectives[0]Weapon272 = CombatMGMk2
Objectives[0]Weapon273 = CombatMGMk2
Objectives[0]Weapon274 = CombatMGMk2
Objectives[0]Weapon275 = CombatMGMk2
Objectives[0]Weapon276 = CombatMGMk2
Objectives[0]Weapon277 = CombatMGMk2
Objectives[0]Weapon278 = CombatMGMk2
Objectives[0]Weapon279 = CombatMGMk2
Objectives[0]Weapon280 = CombatMGMk2
Objectives[0]Weapon281 = CombatMGMk2
Objectives[0]Weapon282 = CombatMGMk2
Objectives[0]Weapon283 = CombatMGMk2
Objectives[0]Weapon284 = CombatMGMk2
Objectives[0]Weapon285 = CombatMGMk2
Objectives[0]Weapon286 = CombatMGMk2
Objectives[0]Weapon287 = CombatMGMk2
Objectives[0]Weapon288 = CombatMGMk2
Objectives[0]Weapon289 = CombatMGMk2
Objectives[0]Weapon290 = CombatMGMk2
Objectives[0]Weapon291 = CombatMGMk2
Objectives[0]Weapon292 = CombatMGMk2
Objectives[0]Weapon293 = CombatMGMk2
Objectives[0]Weapon294 = CombatMGMk2
Objectives[0]Weapon295 = CombatMGMk2
Objectives[0]Weapon296 = CombatMGMk2
Objectives[0]Weapon297 = CombatMGMk2
Objectives[0]Weapon298 = CombatMGMk2
Objectives[0]Weapon299 = CombatMGMk2
Objectives[0]Weapon300 = CombatMGMk2
Objectives[0]Weapon301 = CombatMGMk2
Objectives[0]Weapon302 = CombatMGMk2
Objectives[0]Weapon303 = CombatMGMk2
Objectives[0]Weapon304 = CombatMGMk2
Objectives[0]Weapon305 = CombatMGMk2
Objectives[0]Weapon306 = CombatMGMk2
Objectives[0]Weapon307 = CombatMGMk2
Objectives[0]Weapon308 = CombatMGMk2
Objectives[0]Weapon309 = CombatMGMk2
Objectives[0]Weapon310 = CombatMGMk2
Objectives[0]Weapon311 = CombatMGMk2
Objectives[0]Weapon312 = CombatMGMk2
Objectives[0]Weapon313 = CombatMGMk2
Objectives[0]Weapon314 = CombatMGMk2
Objectives[0]Weapon315 = CombatMGMk2
Objectives[0]Weapon316 = CombatMGMk2
Objectives[0]Weapon317 = CombatMGMk2
Objectives[0]Weapon318 = CombatMGMk2
Objectives[0]Weapon319 = CombatMGMk2
Objectives[0]Weapon320 = CombatMGMk2
Objectives[0]Weapon321 = CombatMGMk2
Objectives[0]Weapon322 = CombatMGMk2
Objectives[0]Weapon323 = CombatMGMk2
Objectives[0]Weapon324 = CombatMGMk2
Objectives[0]Weapon325 = CombatMGMk2
Objectives[0]Weapon326 = CombatMGMk2
Objectives[0]Weapon327 = CombatMGMk2
Objectives[0]Weapon328 = CombatMGMk2
Objectives[0]Weapon329 = CombatMGMk2
Objectives[0]Weapon330 = CombatMGMk2
Objectives[0]Weapon331 = CombatMGMk2
Objectives[0]Weapon332 = CombatMGMk2
Objectives[0]Weapon333 = CombatMGMk2
Objectives[0]Weapon334 = CombatMGMk2
Objectives[0]Weapon335 = CombatMGMk2
Objectives[0]Weapon336 = CombatMGMk2
Objectives[0]Weapon337 = CombatMGMk2
Objectives[0]Weapon338 = CombatMGMk2
Objectives[0]Weapon339 = CombatMGMk2
Objectives[0]Weapon340 = CombatMGMk2
Objectives[0]Weapon341 = CombatMGMk2
Objectives[0]Weapon342 = CombatMGMk2
Objectives[0]Weapon343 = CombatMGMk2
Objectives[0]Weapon344 = CombatMGMk2
Objectives[0]Weapon345 = CombatMGMk2
Objectives[0]Weapon346 = CombatMGMk2
Objectives[0]Weapon347 = CombatMGMk2
Objectives[0]Weapon348 = CombatMGMk2
Objectives[0]Weapon349 = CombatMGMk2
Objectives[0]Weapon350 = CombatMGMk2
Objectives[0]Weapon351 = CombatMGMk2
Objectives[0]Weapon352 = CombatMGMk2
Objectives[0]Weapon353 = CombatMGMk2
Objectives[0]Weapon354 = CombatMGMk2
Objectives[0]Weapon355 = CombatMGMk2
Objectives[0]Weapon356 = CombatMGMk2
Objectives[0]Weapon357 = CombatMGMk2
Objectives[0]Weapon358 = MiniSMG
Objectives[0]mission_ActorsCount = 26
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 485.4402
Objectives[0]mission_Actors[0]positionY = 5550.018
Objectives[0]mission_Actors[0]positionZ = 785.505
Objectives[0]mission_Actors[0]Heading = 166.0951
Objectives[0]mission_Actors[0]String_Name = ig_beverly
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 2
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 496.1783
Objectives[0]mission_Actors[1]positionY = 5587.647
Objectives[0]mission_Actors[1]positionZ = 794.292
Objectives[0]mission_Actors[1]Heading = 166.0951
Objectives[0]mission_Actors[1]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 499.365
Objectives[0]mission_Actors[2]positionY = 5585.965
Objectives[0]mission_Actors[2]positionZ = 794.0046
Objectives[0]mission_Actors[2]Heading = 166.0951
Objectives[0]mission_Actors[2]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 497.093
Objectives[0]mission_Actors[3]positionY = 5589.365
Objectives[0]mission_Actors[3]positionZ = 794.6923
Objectives[0]mission_Actors[3]Heading = 166.0951
Objectives[0]mission_Actors[3]String_Name = a_f_m_soucentmc_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 477.668
Objectives[0]mission_Actors[4]positionY = 5540.178
Objectives[0]mission_Actors[4]positionZ = 785.4818
Objectives[0]mission_Actors[4]Heading = 9.251317
Objectives[0]mission_Actors[4]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 0
Objectives[0]mission_Actors[4]Hearing_Range = 0
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 441.8668
Objectives[0]mission_Actors[5]positionY = 5561.578
Objectives[0]mission_Actors[5]positionZ = 781.1891
Objectives[0]mission_Actors[5]Heading = 42.11866
Objectives[0]mission_Actors[5]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 2.5
Objectives[0]mission_Actors[5]Hearing_Range = 2.5
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 442.374
Objectives[0]mission_Actors[6]positionY = 5562.79
Objectives[0]mission_Actors[6]positionZ = 781.1891
Objectives[0]mission_Actors[6]Heading = 162.7576
Objectives[0]mission_Actors[6]String_Name = a_f_m_soucent_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 2.5
Objectives[0]mission_Actors[6]Hearing_Range = 2.5
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 462.8751
Objectives[0]mission_Actors[7]positionY = 5551.729
Objectives[0]mission_Actors[7]positionZ = 783.6853
Objectives[0]mission_Actors[7]Heading = 184.251
Objectives[0]mission_Actors[7]String_Name = mp_f_boatstaff_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 0
Objectives[0]mission_Actors[7]Hearing_Range = 0
Objectives[0]mission_Actors[7]CombatMovement = Stationary
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[7]Task_List[0]PositionX = 443.0724
Objectives[0]mission_Actors[7]Task_List[0]PositionY = 5581.319
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[7]Task_List[0]time = 1000
Objectives[0]mission_Actors[7]Task_List[0]animName = gesture_pleased
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 462.9471
Objectives[0]mission_Actors[8]positionY = 5550.612
Objectives[0]mission_Actors[8]positionZ = 784.0748
Objectives[0]mission_Actors[8]Heading = 354.2512
Objectives[0]mission_Actors[8]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 0
Objectives[0]mission_Actors[8]Hearing_Range = 0
Objectives[0]mission_Actors[8]CombatMovement = Stationary
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[8]Task_List[0]PositionX = 443.212
Objectives[0]mission_Actors[8]Task_List[0]PositionY = 5579.991
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[8]Task_List[0]time = 20
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2736.964
Objectives[0]mission_Actors[9]positionY = 3415.29
Objectives[0]mission_Actors[9]positionZ = 56.7246
Objectives[0]mission_Actors[9]Heading = 245.5682
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = -1
Objectives[0]mission_Actors[10]Failed_Text = NOOOO!! ROMAN!! HE ASKED FOR MY HELP, AND I FAILED!!
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2605.069
Objectives[0]mission_Actors[10]positionY = 3269.208
Objectives[0]mission_Actors[10]positionZ = 54.98092
Objectives[0]mission_Actors[10]Heading = 0
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[10]Relationship_Group = Companion
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = False
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MiniSMG
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 2740.619
Objectives[0]mission_Actors[11]positionY = 3415.662
Objectives[0]mission_Actors[11]positionZ = 56.60002
Objectives[0]mission_Actors[11]Heading = 164.9999
Objectives[0]mission_Actors[11]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = True
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = False
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 100
Objectives[0]mission_Actors[11]Hearing_Range = 100
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Revolver
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 99
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Task_List_Count = 11
Objectives[0]mission_Actors[11]Task_Repeat = False
Objectives[0]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[11]Task_List[0]PositionX = 2740.619
Objectives[0]mission_Actors[11]Task_List[0]PositionY = 3415.662
Objectives[0]mission_Actors[11]Task_List[0]PositionZ = 56.09998
Objectives[0]mission_Actors[11]Task_List[0]Speed = 1
Objectives[0]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[11]Task_List[1]Type = Drive
Objectives[0]mission_Actors[11]Task_List[1]PositionX = 2769.64
Objectives[0]mission_Actors[11]Task_List[1]PositionY = 3397.527
Objectives[0]mission_Actors[11]Task_List[1]PositionZ = 55.47852
Objectives[0]mission_Actors[11]Task_List[1]Speed = 40
Objectives[0]mission_Actors[11]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[1]Reverse = False
Objectives[0]mission_Actors[11]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[2]Type = Drive
Objectives[0]mission_Actors[11]Task_List[2]PositionX = 2711.879
Objectives[0]mission_Actors[11]Task_List[2]PositionY = 3258.654
Objectives[0]mission_Actors[11]Task_List[2]PositionZ = 54.67413
Objectives[0]mission_Actors[11]Task_List[2]Speed = 60
Objectives[0]mission_Actors[11]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[2]Reverse = False
Objectives[0]mission_Actors[11]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[3]Type = Drive
Objectives[0]mission_Actors[11]Task_List[3]PositionX = 2524.73
Objectives[0]mission_Actors[11]Task_List[3]PositionY = 3024.483
Objectives[0]mission_Actors[11]Task_List[3]PositionZ = 41.93646
Objectives[0]mission_Actors[11]Task_List[3]Speed = 60
Objectives[0]mission_Actors[11]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[3]Reverse = False
Objectives[0]mission_Actors[11]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[4]Type = Drive
Objectives[0]mission_Actors[11]Task_List[4]PositionX = 2039.735
Objectives[0]mission_Actors[11]Task_List[4]PositionY = 2615.285
Objectives[0]mission_Actors[11]Task_List[4]PositionZ = 53.10979
Objectives[0]mission_Actors[11]Task_List[4]Speed = 60
Objectives[0]mission_Actors[11]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[4]Reverse = False
Objectives[0]mission_Actors[11]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[5]Type = Drive
Objectives[0]mission_Actors[11]Task_List[5]PositionX = 1814.199
Objectives[0]mission_Actors[11]Task_List[5]PositionY = 2092.09
Objectives[0]mission_Actors[11]Task_List[5]PositionZ = 54.76431
Objectives[0]mission_Actors[11]Task_List[5]Speed = 60
Objectives[0]mission_Actors[11]Task_List[5]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[5]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[5]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[5]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[5]Reverse = False
Objectives[0]mission_Actors[11]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[6]Type = Drive
Objectives[0]mission_Actors[11]Task_List[6]PositionX = 2158.118
Objectives[0]mission_Actors[11]Task_List[6]PositionY = 1284.729
Objectives[0]mission_Actors[11]Task_List[6]PositionZ = 75.2171
Objectives[0]mission_Actors[11]Task_List[6]Speed = 60
Objectives[0]mission_Actors[11]Task_List[6]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[6]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[6]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[6]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[6]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[6]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[6]Reverse = False
Objectives[0]mission_Actors[11]Task_List[6]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[6]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[6]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[6]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[7]Type = Drive
Objectives[0]mission_Actors[11]Task_List[7]PositionX = 2254.049
Objectives[0]mission_Actors[11]Task_List[7]PositionY = 1149.47
Objectives[0]mission_Actors[11]Task_List[7]PositionZ = 69.21973
Objectives[0]mission_Actors[11]Task_List[7]Speed = 60
Objectives[0]mission_Actors[11]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[7]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[7]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[7]Reverse = False
Objectives[0]mission_Actors[11]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[8]Type = Drive
Objectives[0]mission_Actors[11]Task_List[8]PositionX = 2415.768
Objectives[0]mission_Actors[11]Task_List[8]PositionY = 1223.242
Objectives[0]mission_Actors[11]Task_List[8]PositionZ = 56.91428
Objectives[0]mission_Actors[11]Task_List[8]Speed = 60
Objectives[0]mission_Actors[11]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[8]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[8]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[8]Reverse = False
Objectives[0]mission_Actors[11]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[9]Type = Drive
Objectives[0]mission_Actors[11]Task_List[9]PositionX = 2560.857
Objectives[0]mission_Actors[11]Task_List[9]PositionY = 1639.743
Objectives[0]mission_Actors[11]Task_List[9]PositionZ = 28.48773
Objectives[0]mission_Actors[11]Task_List[9]Speed = 60
Objectives[0]mission_Actors[11]Task_List[9]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[9]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[9]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[9]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[9]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[9]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[9]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[9]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[9]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[9]Reverse = False
Objectives[0]mission_Actors[11]Task_List[9]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[9]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[9]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[9]AvoidHighWays = False
Objectives[0]mission_Actors[11]Task_List[10]Type = Drive
Objectives[0]mission_Actors[11]Task_List[10]PositionX = 2651.08
Objectives[0]mission_Actors[11]Task_List[10]PositionY = 1641.867
Objectives[0]mission_Actors[11]Task_List[10]PositionZ = 24.37312
Objectives[0]mission_Actors[11]Task_List[10]Speed = 5
Objectives[0]mission_Actors[11]Task_List[10]StopBeforeVehicles = True
Objectives[0]mission_Actors[11]Task_List[10]StopBeforeActors = True
Objectives[0]mission_Actors[11]Task_List[10]AvoidVehicles = True
Objectives[0]mission_Actors[11]Task_List[10]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[11]Task_List[10]AvoidActors = True
Objectives[0]mission_Actors[11]Task_List[10]AvoidObjects = True
Objectives[0]mission_Actors[11]Task_List[10]StopAtLights = True
Objectives[0]mission_Actors[11]Task_List[10]UseBlinkers = True
Objectives[0]mission_Actors[11]Task_List[10]AllowGoingWrongWay = False
Objectives[0]mission_Actors[11]Task_List[10]Reverse = False
Objectives[0]mission_Actors[11]Task_List[10]TakeShortestPath = False
Objectives[0]mission_Actors[11]Task_List[10]IgnoreRoads = False
Objectives[0]mission_Actors[11]Task_List[10]IgnoreAllPathing = False
Objectives[0]mission_Actors[11]Task_List[10]AvoidHighWays = False
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 6.424714
Objectives[0]mission_Actors[12]positionY = 6526
Objectives[0]mission_Actors[12]positionZ = 31.45563
Objectives[0]mission_Actors[12]Heading = 355.008
Objectives[0]mission_Actors[12]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = GrenadeLauncher
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 20.96817
Objectives[0]mission_Actors[13]positionY = 6509.133
Objectives[0]mission_Actors[13]positionZ = 31.49216
Objectives[0]mission_Actors[13]Heading = 145
Objectives[0]mission_Actors[13]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MiniSMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 19.60672
Objectives[0]mission_Actors[14]positionY = 6507.829
Objectives[0]mission_Actors[14]positionZ = 31.49216
Objectives[0]mission_Actors[14]Heading = 295
Objectives[0]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = MiniSMG
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 2550.593
Objectives[0]mission_Actors[15]positionY = 1634.182
Objectives[0]mission_Actors[15]positionZ = 29.25145
Objectives[0]mission_Actors[15]Heading = 39.99968
Objectives[0]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MiniSMG
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 2550.332
Objectives[0]mission_Actors[16]positionY = 1650.151
Objectives[0]mission_Actors[16]positionZ = 28.69006
Objectives[0]mission_Actors[16]Heading = 144.9997
Objectives[0]mission_Actors[16]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MiniSMG
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 2605.01
Objectives[0]mission_Actors[17]positionY = 1648.13
Objectives[0]mission_Actors[17]positionZ = 27.86369
Objectives[0]mission_Actors[17]Heading = 144.9997
Objectives[0]mission_Actors[17]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MiniSMG
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 2605.851
Objectives[0]mission_Actors[18]positionY = 1636.118
Objectives[0]mission_Actors[18]positionZ = 27.83255
Objectives[0]mission_Actors[18]Heading = 19.99941
Objectives[0]mission_Actors[18]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = MiniSMG
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = -1
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 2572.847
Objectives[0]mission_Actors[19]positionY = 3050.239
Objectives[0]mission_Actors[19]positionZ = 44.22441
Objectives[0]mission_Actors[19]Heading = 114.7392
Objectives[0]mission_Actors[19]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = FlareGun
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 99
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Task_List_Count = 1
Objectives[0]mission_Actors[19]Task_Repeat = False
Objectives[0]mission_Actors[19]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[19]Task_List[0]PositionX = 2573.434
Objectives[0]mission_Actors[19]Task_List[0]PositionY = 3048.854
Objectives[0]mission_Actors[19]Task_List[0]PositionZ = 43.96963
Objectives[0]mission_Actors[20]SpawnInVehicle = True
Objectives[0]mission_Actors[20]SeatIndex = 0
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 2572.847
Objectives[0]mission_Actors[20]positionY = 3050.239
Objectives[0]mission_Actors[20]positionZ = 44.22441
Objectives[0]mission_Actors[20]Heading = 114.7392
Objectives[0]mission_Actors[20]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = FlareGun
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 1510.724
Objectives[0]mission_Actors[21]positionY = 1710.796
Objectives[0]mission_Actors[21]positionZ = 110.3164
Objectives[0]mission_Actors[21]Heading = 254.9999
Objectives[0]mission_Actors[21]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Unarmed
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 1511.177
Objectives[0]mission_Actors[22]positionY = 1701.869
Objectives[0]mission_Actors[22]positionZ = 110.6383
Objectives[0]mission_Actors[22]Heading = 289.9999
Objectives[0]mission_Actors[22]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = Unarmed
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1520.681
Objectives[0]mission_Actors[23]positionY = 1723.747
Objectives[0]mission_Actors[23]positionZ = 110.0115
Objectives[0]mission_Actors[23]Heading = 289.9999
Objectives[0]mission_Actors[23]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = True
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Unarmed
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 1516.556
Objectives[0]mission_Actors[24]positionY = 1731.645
Objectives[0]mission_Actors[24]positionZ = 109.9819
Objectives[0]mission_Actors[24]Heading = 80.00005
Objectives[0]mission_Actors[24]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = True
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = Unarmed
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 14.88754
Objectives[0]mission_Actors[25]positionY = 6519.068
Objectives[0]mission_Actors[25]positionZ = 31.50744
Objectives[0]mission_Actors[25]Heading = 229.9999
Objectives[0]mission_Actors[25]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = True
Objectives[0]mission_Actors[25]SetHealth = 100
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = RPG
Objectives[0]mission_Actors[25]Variation = Default
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 18
Objectives[0]mission_Vehicles[0]positionX = 503.9103
Objectives[0]mission_Vehicles[0]positionY = 5592.486
Objectives[0]mission_Vehicles[0]positionZ = 794.6546
Objectives[0]mission_Vehicles[0]Heading = 98.79027
Objectives[0]mission_Vehicles[0]Name = Rat Bike
Objectives[0]mission_Vehicles[0]Model = ratbike
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2213.11
Objectives[0]mission_Vehicles[1]positionY = 5601.06
Objectives[0]mission_Vehicles[1]positionZ = 53.48851
Objectives[0]mission_Vehicles[1]Heading = 26.7612
Objectives[0]mission_Vehicles[1]Name = Dukes
Objectives[0]mission_Vehicles[1]Model = dukes
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicGreen
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2203.929
Objectives[0]mission_Vehicles[2]positionY = 5600.031
Objectives[0]mission_Vehicles[2]positionZ = 53.27068
Objectives[0]mission_Vehicles[2]Heading = 345.7441
Objectives[0]mission_Vehicles[2]Name = Stallion
Objectives[0]mission_Vehicles[2]Model = stalion
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = -1
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3333.079
Objectives[0]mission_Vehicles[3]positionY = 5159.873
Objectives[0]mission_Vehicles[3]positionZ = 17.86641
Objectives[0]mission_Vehicles[3]Heading = 156.2177
Objectives[0]mission_Vehicles[3]Name = T20
Objectives[0]mission_Vehicles[3]Model = t20
Objectives[0]mission_Vehicles[3]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]HasPearlescent = True
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 5
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 16.56736
Objectives[0]mission_Vehicles[4]positionY = 6504.129
Objectives[0]mission_Vehicles[4]positionZ = 31.41018
Objectives[0]mission_Vehicles[4]Heading = 222.4568
Objectives[0]mission_Vehicles[4]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[4]Model = insurgent
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2427.624
Objectives[0]mission_Vehicles[5]positionY = 3129.391
Objectives[0]mission_Vehicles[5]positionZ = 48.27439
Objectives[0]mission_Vehicles[5]Heading = 57.79168
Objectives[0]mission_Vehicles[5]Name = Liberator
Objectives[0]mission_Vehicles[5]Model = monster
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2321.201
Objectives[0]mission_Vehicles[6]positionY = 2544.839
Objectives[0]mission_Vehicles[6]positionZ = 46.4034
Objectives[0]mission_Vehicles[6]Heading = 270.6222
Objectives[0]mission_Vehicles[6]Name = Trophy Truck
Objectives[0]mission_Vehicles[6]Model = trophytruck
Objectives[0]mission_Vehicles[6]PrimaryColor = Green
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilGreen
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1680.812
Objectives[0]mission_Vehicles[7]positionY = 2514.052
Objectives[0]mission_Vehicles[7]positionZ = 46.06354
Objectives[0]mission_Vehicles[7]Heading = 319.6658
Objectives[0]mission_Vehicles[7]Name = Savage
Objectives[0]mission_Vehicles[7]Model = savage
Objectives[0]mission_Vehicles[7]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2318.733
Objectives[0]mission_Vehicles[8]positionY = 3128.259
Objectives[0]mission_Vehicles[8]positionZ = 47.3563
Objectives[0]mission_Vehicles[8]Heading = 18.96126
Objectives[0]mission_Vehicles[8]Name = Coquette Classic
Objectives[0]mission_Vehicles[8]Model = coquette2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2312.437
Objectives[0]mission_Vehicles[9]positionY = 3131.997
Objectives[0]mission_Vehicles[9]positionZ = 47.54306
Objectives[0]mission_Vehicles[9]Heading = 20.2558
Objectives[0]mission_Vehicles[9]Name = Emperor
Objectives[0]mission_Vehicles[9]Model = emperor2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2361.357
Objectives[0]mission_Vehicles[10]positionY = 3160.628
Objectives[0]mission_Vehicles[10]positionZ = 47.61468
Objectives[0]mission_Vehicles[10]Heading = 100.9309
Objectives[0]mission_Vehicles[10]Name = Turreted Limo
Objectives[0]mission_Vehicles[10]Model = limo2
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 15
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2309.714
Objectives[0]mission_Vehicles[11]positionY = 3149.984
Objectives[0]mission_Vehicles[11]positionZ = 47.30064
Objectives[0]mission_Vehicles[11]Heading = 126.181
Objectives[0]mission_Vehicles[11]Name = Mesa
Objectives[0]mission_Vehicles[11]Model = mesa
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 15
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 2318.645
Objectives[0]mission_Vehicles[12]positionY = 3152.157
Objectives[0]mission_Vehicles[12]positionZ = 47.52118
Objectives[0]mission_Vehicles[12]Heading = 128.3116
Objectives[0]mission_Vehicles[12]Name = Roosevelt
Objectives[0]mission_Vehicles[12]Model = btype
Objectives[0]mission_Vehicles[12]PrimaryColor = WornDarkGreen
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 15
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = True
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 2736.964
Objectives[0]mission_Vehicles[13]positionY = 3415.29
Objectives[0]mission_Vehicles[13]positionZ = 56.7246
Objectives[0]mission_Vehicles[13]Heading = 245.5682
Objectives[0]mission_Vehicles[13]Name = Pounder
Objectives[0]mission_Vehicles[13]Model = pounder
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[13]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[13]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[13]NeededForActorIndex[0] = 11
Objectives[0]mission_Vehicles[13]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[13]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[13]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[13]NeededForVehicleIndex[0] = 14
Objectives[0]mission_Vehicles[13]NeededForVehicleObjectiveNumber[1] = 7
Objectives[0]mission_Vehicles[13]NeededForVehicleIndex[1] = 13
Objectives[0]mission_Vehicles[14]positionX = 2572.847
Objectives[0]mission_Vehicles[14]positionY = 3050.239
Objectives[0]mission_Vehicles[14]positionZ = 44.22441
Objectives[0]mission_Vehicles[14]Heading = 114.7392
Objectives[0]mission_Vehicles[14]Name = Duneloader
Objectives[0]mission_Vehicles[14]Model = dloader
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = True
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 2649.06
Objectives[0]mission_Vehicles[15]positionY = 3252.08
Objectives[0]mission_Vehicles[15]positionZ = 54.30534
Objectives[0]mission_Vehicles[15]Heading = 240.7214
Objectives[0]mission_Vehicles[15]Name = Rat Bike
Objectives[0]mission_Vehicles[15]Model = ratbike
Objectives[0]mission_Vehicles[15]PrimaryColor = WornWhite
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 15
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = True
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 9
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[15]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[15]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[15]NeededForVehicleIndex[0] = 15
Objectives[0]mission_Vehicles[16]positionX = 2662.732
Objectives[0]mission_Vehicles[16]positionY = 3260.3
Objectives[0]mission_Vehicles[16]positionZ = 54.52887
Objectives[0]mission_Vehicles[16]Heading = 150
Objectives[0]mission_Vehicles[16]Name = Pisswasser Dominator
Objectives[0]mission_Vehicles[16]Model = dominator2
Objectives[0]mission_Vehicles[16]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[16]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 1576.254
Objectives[0]mission_Vehicles[17]positionY = 2910.733
Objectives[0]mission_Vehicles[17]positionZ = 56.53334
Objectives[0]mission_Vehicles[17]Heading = 0.1169918
Objectives[0]mission_Vehicles[17]Name = Dune Buggy
Objectives[0]mission_Vehicles[17]Model = dune
Objectives[0]mission_Vehicles[17]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[17]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[17]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[17]NeededForVehicleObjectiveNumber[0] = 10
Objectives[0]mission_Vehicles[17]NeededForVehicleIndex[0] = 17
Objectives[0]mission_Vehicles[17]NeededForVehicleObjectiveNumber[1] = 11
Objectives[0]mission_Vehicles[17]NeededForVehicleIndex[1] = 17
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 467.2424
Objectives[0]mission_Pickup_Props[0]positionY = 5593.949
Objectives[0]mission_Pickup_Props[0]positionZ = 780.3517
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 2644.822
Objectives[0]mission_Pickup_Props[1]positionY = 3264.434
Objectives[0]mission_Pickup_Props[1]positionZ = 54.74147
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -115
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Thanks Danny, it was nice hanging out together after a long time. By the way, one of my client requested to secure a truck which will carry something valuable tonight. I need to go.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 255
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 255
Objectives[1]positionX = 2614.749
Objectives[1]positionY = 3267.697
Objectives[1]positionZ = 54.23344
Objectives[1]Heading = 0
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~g~Sounds interesting Roman, all the best. By the way, plese do let me know if you need my help with any assignment.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 255
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 255
Objectives[2]positionX = 2624.965
Objectives[2]positionY = 3266.867
Objectives[2]positionZ = 54.22091
Objectives[2]Heading = 0
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Uh.... actually Danny, it would be nice if you go with me tonight. Can you? Two is better than one, you know.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 255
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 255
Objectives[3]positionX = 2634.363
Objectives[3]positionY = 3266.187
Objectives[3]positionZ = 54.22106
Objectives[3]Heading = 0
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~g~Ha ha ha.... Sure my friend. I am getting bored at home. Lets go. We'll get it done in no time.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 255
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 255
Objectives[4]positionX = 2644.796
Objectives[4]positionY = 3264.392
Objectives[4]positionZ = 54.24142
Objectives[4]Heading = 0
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~g~Do you have the truck's current location ? ~w~Yes Danny, we can track the location from my mobile.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 2648.907
Objectives[5]positionY = 3251.084
Objectives[5]positionZ = 53.78283
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~g~Lets take by bike. ~w~We need to be very quiet tonight. For sure, we dont want to face any cop. Please be alert.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 255
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 255
Objectives[6]positionX = 2669.578
Objectives[6]positionY = 3223.883
Objectives[6]positionZ = 52.90725
Objectives[6]Heading = 550
Objectives[6]Diameter = 5
Objectives[6]minimum_hight = 5
Objectives[6]maximum_hight = 25
Objectives[6]TriggerDistance = 5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Here Danny, see the location. The truck is nearby. It might be guarded. I'll take care of the guards.
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = 2733.745
Objectives[7]positionY = 3417.3
Objectives[7]positionZ = 55.675
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = 2704.096
Objectives[8]positionY = 5478.213
Objectives[8]positionZ = 111.399
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = 3
Objectives[8]MissionSettings_SetWantedLevelNow = 2
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = False
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = YES DANNY WE DID IT!! Now we need to deliver the truck to the secret location. That's all.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 255
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 255
Objectives[9]positionX = 1587.465
Objectives[9]positionY = 2897.182
Objectives[9]positionZ = 56.06493
Objectives[9]Heading = 390
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 10
Objectives[9]maximum_hight = 25
Objectives[9]TriggerDistance = 5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = True
Objectives[9]Stop_Vehicle = True
Objectives[9]DeliverVehicleOnly = True
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 1
Objectives[9]mission_Vehicles[0]positionX = 1533.184
Objectives[9]mission_Vehicles[0]positionY = 1711.096
Objectives[9]mission_Vehicles[0]positionZ = 109.3511
Objectives[9]mission_Vehicles[0]Heading = 44.86282
Objectives[9]mission_Vehicles[0]Name = Rat Bike
Objectives[9]mission_Vehicles[0]Model = ratbike
Objectives[9]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[9]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 15
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = True
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = -1
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 14
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 16
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 18
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~g~Lets get out of this truck first. ~w~MISSION COMPLETE DANNY!!
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = 1576.14
Objectives[10]positionY = 2910.938
Objectives[10]positionZ = 56.084
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~g~But what about my bike, Roman? It might have been stolen already. I have lots of memories attached to it.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 255
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 255
Objectives[11]positionX = 1686.11
Objectives[11]positionY = 3120.887
Objectives[11]positionZ = 43.47832
Objectives[11]Heading = 0
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 5
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = True
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~w~Don't you have a tracker on it, Danny? ~g~I do have that. Please check it.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 255
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 255
Objectives[12]positionX = 1868.011
Objectives[12]positionY = 3207.72
Objectives[12]positionZ = 44.36481
Objectives[12]Heading = 280
Objectives[12]Diameter = 5
Objectives[12]minimum_hight = 5
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 2.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~w~See Danny, there is your bike. As per the location, should not be a difficult task. Lets go and get it.
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 1538.015
Objectives[13]positionY = 1700.486
Objectives[13]positionZ = 108.6715
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = False
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~y~THEY ARE STEALING THE BIKE!! CALL THE POLICE NOW!!
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 255
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 255
Objectives[14]positionX = 1494.488
Objectives[14]positionY = 1792.308
Objectives[14]positionZ = 107.2993
Objectives[14]Heading = 1087.413
Objectives[14]Diameter = 5
Objectives[14]minimum_hight = 5
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2.5
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = True
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 1596.557
Objectives[15]positionY = 2918.752
Objectives[15]positionZ = 55.90701
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = 2
Objectives[15]MissionSettings_SetWantedLevelNow = 2
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = False
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ~g~Now I am feeling good. Lets go to my place. ~w~Yes, but we need to lose the heat first.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 255
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 255
Objectives[16]positionX = 2640.201
Objectives[16]positionY = 3101.656
Objectives[16]positionZ = 47.75335
Objectives[16]Heading = 320
Objectives[16]Diameter = 5
Objectives[16]minimum_hight = 5
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 2.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = True
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = 1594.506
Objectives[17]positionY = 2924.39
Objectives[17]positionZ = 55.11771
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = 1
Objectives[17]MissionSettings_SetWantedLevelNow = 0
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = False
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~g~Hey Roman, why don't you stay at my place tonight. We have a lot to drink.... I mean plan before our next adventure.... Ha ha ha.... ~w~Ha ha ha....
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 255
Objectives[18]positionX = 2635.757
Objectives[18]positionY = 3260.716
Objectives[18]positionZ = 54.43855
Objectives[18]Heading = 1530
Objectives[18]Diameter = 5
Objectives[18]minimum_hight = 5
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 2.5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = True
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

